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21. The Damned - in Intergalactic Summit [original thread]
Originally by: Jade Constantine If only it was possible to ask me. Well, we could do that, yet would have no idea if your answer would be the truth. All what people can do is to try and predict, how you would act, if the situation s...
- by Corin Nebulon - at 2010.07.06 19:38:00
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22. The Damned - in Intergalactic Summit [original thread]
This whole drama around Jade Constantine could be easily reduced to a simple question : Does she or does she not support the nation. We all know of her relationship with Revan Neferis by now. So declaring support for another supporter of the Nat...
- by Corin Nebulon - at 2010.07.06 08:29:00
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23. [VETO] On Nation, Kyonoke, and Kuvakei - in Intergalactic Summit [original thread]
So Verone confirms that to some extend the "worst case scenario" actually isn't only possibility but a fact. Many people seem to have only little understanding, and Verone himself the least, of the consequences of his revelation. Fact is, as long ...
- by Corin Nebulon - at 2010.07.05 16:40:00
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24. Lag - in EVE General Discussion [original thread]
Well, people still don't seem to understand what happened. So basically a short report. We were roaming and one of our waypoints was Z-R in anticipation of a fight. We had about or less than 40people. In system was already another gang of approxim...
- by Corin Nebulon - at 2010.07.05 10:34:00
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25. Proposal: Sansha's Nation capture rules - in EVE Fiction [original thread]
With Eve being a game in which you have to be extremely careful who you call a "non enemy" character, the idea of forced allegiance seems more than problematic to me. For a exclusive circle of players that actually follow the idea of being conver...
- by Corin Nebulon - at 2010.06.12 12:52:00
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26. WTB 1x60day GTC 530mil - in Timecode Bazaar [original thread]
For Khor Helis please
- by Corin Nebulon - at 2010.03.12 15:44:00
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27. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Quote: Null-sec will always prefer the larger ships for buffers and MWD for speed, like you said "little to no use in 0.0. Sorry this is wrong, a lie and utterly bull****. Interceptors, bombers, e-war frigates already work in frigate onl...
- by Corin Nebulon - at 2009.10.12 04:41:00
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28. Assault Frigate Boost Feedback - in Test Server Feedback [original thread]
Edited by: Corin Nebulon on 10/10/2009 09:15:08 Imho the main problem is that people think that interceptors that don't get a disruptor range bonus (Crusader, Tanaris, Claw, Crow) are the main dogfighters in eve. However their main-role is tac...
- by Corin Nebulon - at 2009.10.10 09:05:00
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29. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Level 4 missions in empire (zero risk, good profit) 2. Locked up pirate standings (Gurista, Sansha, Bloodraider) 3. Minmatar Capital ships
- by Corin Nebulon - at 2009.04.25 11:00:00
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30. Character Creation - Gallente - in Test Server Feedback [original thread]
Well, CCP gives new players double training speed, so from the beginning they will be at about 60% training speed of a older char, that has +4 implants. In order to maximize their sp-gain. New Players have now to train the learning skills to at ...
- by Corin Nebulon - at 2009.02.16 12:26:00
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31. 100% Bonus to Skill training speed ScreenShot - in Test Server Feedback [original thread]
Hmm, one of the problems I see for new players, is not only that the older ones have much more sp and that it is impossible to "catch up" on all fields, but also that EVE changed a lot since its first days. When I started playing eve a couple of...
- by Corin Nebulon - at 2009.02.14 10:05:00
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32. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
WTB Higarian Mothership for EvE-Online ;) Well, seriously atm the "Motherships" are basically "Super-Carriers" but apart from that dont really derive much from the role of a carrier. Now imagine we would strip the fighter bays from a Thanatos, a...
- by Corin Nebulon - at 2009.01.27 09:46:00
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33. SISI: SB vs T1 frigate - in Test Server Feedback [original thread]
Uhm what exactly haven't you understand in the term stealth BOMBER? As its name says it should be effective against bigger ships, such as haulers etc. The fact that Bombers can kill small ships on TQ is imho a design failure. It would be nice to s...
- by Corin Nebulon - at 2008.11.06 12:16:00
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34. Explo velocity for missiles need adjustement.... - in Test Server Feedback [original thread]
At least the rocket expl. velocity seems to be wrong. Atm its higher than that of heavy assault missiles...
- by Corin Nebulon - at 2008.11.03 12:11:00
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35. Why the huge focus on adjacent ship classes? - in Test Server Feedback [original thread]
It would make sense in a very boring designed game where bigger = better. In eve ships tend to have special roles. A battleship should be a massive ship, slow, with good defense and offense capabilities. But its low speed and the size of its guns...
- by Corin Nebulon - at 2008.10.24 22:08:00
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36. PVP as a profession - in Test Server Feedback [original thread]
Hm I don't know if in the last 4months so much hanged about piracy, but before it wasn't really a problem to make money from it. Pirating means attacking / killing other ships for money. Now what pirates should try to balance is : the isk they ri...
- by Corin Nebulon - at 2008.09.05 09:02:00
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37. MXD Press Release: Naqam Ultimatum - in Intergalactic Summit [original thread]
Edited by: Corin Nebulon on 23/08/2008 11:41:00 Mr. Stitcher how could someone possible respect a person thats willing to sacrifice his friends and corpmates, just to save his own hide? By all fairness, respect goes to those who try to help, ...
- by Corin Nebulon - at 2008.08.23 11:40:00
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38. [VOTE] All AGAINST The Nano-Nerf - in Assembly Hall [original thread]
against the nerf /signed
- by Corin Nebulon - at 2008.08.06 19:11:00
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39. Sensor/Scanner evolution? - in Player Features and Ideas Discussion [original thread]
Well, the idea behind active and passive sensors was to balance them by making active sensors able to scan a lot faster, than passive sensors could. A systemwide "ping" of an active sensor would only return information about how many active (unclo...
- by Corin Nebulon - at 2008.07.19 10:03:00
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40. Sensor/Scanner evolution? - in Player Features and Ideas Discussion [original thread]
A few thoughts about how to add a new layer of gameplay to eve's combat system. Every ship would need a sensor array. A few slots independent from low, medium, high or rigslots. The sensor array will harbor different kinds of sensors that can be ...
- by Corin Nebulon - at 2008.07.19 09:25:00
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